TFT Set 16 Traits & Synergies

Master all trait synergies in TFT Set 16 Lore & Legends with detailed breakpoints, effects, and champion lists. Build powerful team compositions with optimal trait combinations.

Each trait includes activation thresholds, synergy bonuses, and a complete list of champions that carry the trait. Learn which traits work best together.

Showing 48 of 48 traits
Arcanist

Arcanist

Your team gains Ability Power, Arcanists gain more.

Breakpoints:

2

18 AP, 25 AP for Arcanists

4

25 AP, 45 AP for Arcanists

6

40 AP, 70 AP for Arcanists

Ascendant

Ascendant

Breakpoints:

1

After each combat, an Ascendant Charm appears in your shop. These are powerful effects that can be bought for gold.

Champions (1)

Assimilator

Assimilator

Breakpoints:

1

Kai'Sa has a different Ability depending if her Attack Damage or Ability Power is higher.

Champions (1)

Bilgewater

Bilgewater

Each round, gain Silver Serpents (Serpents), plus 2 additional for each Bilgewater takedown. Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.

Breakpoints:

3

18 Serpents

5

30 Serpents, improved loot

7

55 Serpents, superior loot

10

150 Serpents, 2x stats, FIRE CANNONS!

Blacksmith

Blacksmith

Breakpoints:

1

After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item. Each item he is equipped with grants him 200/400/2000 max Health. Artifacts grant 300% more.

Champions (1)

Bruiser

Bruiser

Your team gains 150 maximum Health. Bruisers gain more.

Breakpoints:

2

25% Health

4

45% Health

6

65% Health

Caretaker

Caretaker

Breakpoints:

1

After winning player combat, gain a random unit from Runeterra. After losing combat, gain free rerolls, with the amount increasing by stage.

Champions (1)

Chainbreaker

Chainbreaker

Breakpoints:

1

Sylas rotates between 3 different Abilities, depending on which one is most useful at the moment. He cannot cast the same one twice in a row.

Champions (1)

Chronokeeper

Chronokeeper

Breakpoints:

1

Every 2 casts, the Chronokeeper stores 1 XP. If he has enough stored for you to level up, he transfers you the required XP. If you are level 10, he instead gains 15% Damage Amp.

Champions (1)

Dark Child

Dark Child

Breakpoints:

1

Annie summons Tibbers on your bench, who can be fielded and equipped with items separately. His star level is the same as Annie's.

Champions (1)

Darkin

Darkin

Breakpoints:

1

Darkin gain 15% Omnivamp.

2

AND you heal for 25% of the player damage you deal.

3

AND whenever Darkin restore 100 Health, they deal 100 magic damage to the 2 closest enemies.

Champions (2)

Defender

Defender

Your team gains 12 Armor and Magic Resist. Defenders gain more.

Breakpoints:

2

30 Armor & MR

4

55 Armor & MR

6

80 Armor & MR

Demacia

Demacia

Each time your team loses 25% max Health, Demacians RALLY, reducing the cost of their abilities by 10%. Demacians gain Armor and Magic Resist.

Breakpoints:

3

12 Armor & MR

5

25 Armor & MR

7

25 Armor & MR. On Rally, smite enemies for 5% of their max Health.

11

150 Armor & MR. BATTLE FOR DEMACIA!

Disruptor

Disruptor

Disruptors' abilities Dazzle enemies hit. Disruptors deal bonus damage to Dazzled enemies. Dazzle: Reduce damage dealt by 10%

Breakpoints:

2

25% bonus damage

4

45% bonus damage

Dragonborn

Dragonborn

Breakpoints:

1

On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 10% less damage from enemy Abilities.

Champions (1)

Emperor

Emperor

Breakpoints:

1

Azir deploys two Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.

Champions (1)

Eternal

Eternal

Breakpoints:

1

Every 3rd attack deals on the same enemy 350% damage, as Wolf mauls the target.

Champions (1)

Freljord

Freljord

Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp. Freljordians gain 150% more.

Breakpoints:

3

8% Health, 10% DA

5

Two Towers. 12% Health, 16% DA

7

Towers stun enemies on death for 1.50 seconds. 16% Health, 22% DA.

Glutton

Glutton

Breakpoints:

1

Once per Planning phase, you can feed Tahm Kench a champion, permanently granting him either Health, Attack Speed, or Ability Power based on their role and star level. To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.

Champions (1)

Gunslinger

Gunslinger

Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.

Breakpoints:

2

20% AD, 100 bonus damage

4

35% AD, 200 bonus damage

Harvester

Harvester

Breakpoints:

1

Each time an enemy champion dies, gain 15 Mana. Casting abilities does not consume Mana. All enemies lose 10 Armor and Magic Resist.

Champions (1)

Heroic

Heroic

Breakpoints:

1

Galio cannot be fielded in combat. Instead, his traits count from the bench and when Demacians Rally, he joins the fight. On landing, he creates a 3-hex shockwave that deals 12% of his max Health as magic damage. Enemies hit are knocked up for 1.50 seconds, reduced by distance from the center.

Champions (1)

HexMech

HexMech

Breakpoints:

1

Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level. Tank: +15/25/40% Omnivamp Fighter: +15/25/50% Attack Damage Marksman: +10/18/40% Damage Amp Caster: +3/6/9 Mana Regen Assassin: +30/60/120% Crit Chance On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.50 seconds.

Champions (1)

Huntress

Huntress

Breakpoints:

1

While your strongest Neeko is alive, your strongest Nidalee is untargetable.

Champions (1)

Immortal

Immortal

Breakpoints:

1

While Xin Zhao is not on your board, Zaahen gains the Ionia, Demacia, and Warden traits. On kill, Zaahen gains a stack of Focus for the rest of combat. If he has 3 or more Focus when dying, he spends it to revive and restore 60% Health.

Champions (1)

Invoker

Invoker

Your team gains 1 Mana Regen. Invokers gain more Mana from all sources.

Breakpoints:

2

25% more Mana

4

45% more Mana

Ionia

Ionia

Each game, they walk a different path. Path of Spirit: Ionians gain bonus HP. When one casts, they gain stacking AD and AP Path of Generosity: Every third takedown Ionians participate in grants 1 gold. Ionians gain AD and AP, increased by 1% for every gold earned this way. Path of Enlightenment: Ionians gain AD and AP plus more based on your level. After each player combat, gain XP. Path of Transcendence: Ionians gain bonus Health and deal bonus magic damage. These effects increase if they’re three-starred. Path of Precision: Ionian abilities can critically strike and they gain Critical Strike Chance. Whenever an Ionian casts, Ionian units gain stacking AD and AP.

Breakpoints:

3

-

5

-

7

-

10

-

Ixtal

Ixtal

Completing a Quest grants you a new one at the start of next round.

Breakpoints:

3

Complete Quests to earn Sunshards and spend them for loot!

5

Heal 2 player health at the start of each player combat.

7

After winning combat, find 50 and unearth bonus loot.

Juggernaut

Juggernaut

Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health.

Breakpoints:

2

18% or 25% DR

4

20% or 30% DR

6

25% or 33% DR

Longshot

Longshot

Longshots gain Damage Amp and deal more damage to targets farther away.

Breakpoints:

2

18% DA + 2% per Hex

3

20% DA + 3% per Hex

4

24% DA + 4% per Hex

5

30% DA + 5% per Hex

Noxus

Noxus

After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.

Breakpoints:

3

He slashes enemies, dealing magic damage.

5

Noxians get more powerful the longer he is alive.

7

He drains the souls of enemies on cast.

10

After 10 seconds, BRING RUIN.

Piltover

Piltover

Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.

Breakpoints:

2

Choose a Module

4

Choose a Second Module

6

Choose a Third Module

Quickstriker

Quickstriker

Your team gains 15% Attack Speed. Quickstrikers gain bonus Attack Speed based on their target's missing Health.

Breakpoints:

2

10-30% AS

3

20-45% AS

4

30-60% AS

5

40-80% AS

Riftscourge

Riftscourge

Breakpoints:

1

Baron Nashor takes up 2 team slots and grants +2 to the Void trait. After 8 seconds, the board enters a Void Rift. The Rift grants Void units 30% Damage Amp and constantly strikes enemies with bolts of plasma, dealing 5% max Health as magic damage.

Champions (1)

Rune Mage

Rune Mage

Breakpoints:

1

The Rune Mage benefits from all active Region traits, but contributes to none. He harnesses the Runic power from active Region traits to modify his Ability, enhancing it in unique ways.

Champions (1)

Shadow Isles

Shadow Isles

Whenever ANY champion dies, gain Souls (Souls). Shadow Isles champions' abilities are uniquely empowered based on the number of Souls you have. Shadow Isles champions gain Attack Damage and Ability Power.

Breakpoints:

2

1x Souls, 18% AD & AP

3

1.30x Souls, 20% AD & AP

4

1.60x Souls, 22% AD & AP

5

1.90x Souls, 25% AD & AP

Shurima

Shurima

Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.

Breakpoints:

2

20% max Health

3

50 Armor and Magic Resist

4

A Shuriman ascends to GODHOOD every 3 seconds.

Slayer

Slayer

Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.

Breakpoints:

2

22% AD, 10% SV

4

33% AD, 15% SV

6

44% AD, 20% SV

Soulbound

Soulbound

Breakpoints:

1

Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability. Your strongest Soulbound pair grants bonuses to your team. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp.

Champions (1)

Star Forger

Star Forger

Breakpoints:

1

Aurelion Sol gains 40% increased Stardust for each other unique Targonian fielded in combat.

Champions (1)

Targon

Targon

Breakpoints:

1

Targonians are forged by the stars. They are traitless, but stronger than the average champion.

The Boss

The Boss

Breakpoints:

1

When Sett first drops below 45% max Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% max Health and gives him 60% Attack and Move Speed. If he reaches full Health, he returns to combat Pumped Up, converting all damage from his attacks and Ability to true damage. If all of his allies die, he immediately returns to combat.

Champions (1)

Vanquisher

Vanquisher

Vanquishers' abilities can critically strike. They also gain Critical Strike Chance and Critical Strike Damage.

Breakpoints:

2

15% Crit , 15% CritMult

3

20% Crit , 20% CritMult

4

25% Crit , 25% CritMult

5

30% Crit , 30% CritMult

Void

Void

Gain Mutations that only Void champions can use. Void champions gain Attack Speed. Champions can only have one Mutation at a time. Benching a champion removes their Mutation.

Breakpoints:

2

1 Mutation, 8% AS

4

2 Mutations, 18% AS

6

3 Mutations, 28% AS

9

Mutations become supercharged, increasing their power by 50%. 35% AS

Warden

Warden

When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.

Breakpoints:

2

15% Health

3

18% Health

4

24% Health

5

30% Health

World Ender

World Ender

Breakpoints:

1

Aatrox gains Attack Damage equal to his Omnivamp. On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 20 and gains 25% Durability.

Champions (1)

Yordle

Yordle

Breakpoints:

2

Yordles gain 50 Health and 7% Attack Speed for each Yordle fielded. 3 star Yordles grant 50% more!

4

AND your first shop each round has a Yordle in it!

6

AND get 2 free rerolls each round!

8

AND get a Yordle Grab Bag each round!

10

???

Zaun

Zaun

After 4 seconds, Zaunites become Shimmer-Fused, granting them 10% Durability and 90% decaying Attack Speed for 4 seconds. After a short cooldown, they become Shimmer-Fused again.

Breakpoints:

3

Refresh after 4 seconds.

5

At 60% Health, Zaunites restore 25% Health over 3 seconds and instantly become Shimmer-Fused.

7

Shimmer-Fused bonuses are increased by 30%. Refresh after 3 seconds instead.