TFT Set 16 Items Database
Complete guide to all items in TFT Set 16 including base components, combined items, radiant items, and artifacts. Learn item recipes and optimal builds.
Browse through all item categories to find the perfect equipment for your champions. Each item includes detailed stats, effects, and crafting recipes.
Combined Items(55)

Adaptive Helm
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks/Fighters: Gain 35 Armor and Magic Resistance. Other Roles: Gain 15 Attack Damage and Ability Power.
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Arcanist Emblem
The holder gains the Arcanist trait.
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Archangel's Staff
Combat start: Gain 20 Ability Power every 5 seconds in combat.
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Bilgewater Emblem
The holder gains the Bilgewater trait.
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Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
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Blue Buff
Gain 10% additional Attack Damage and Ability Power from all sources.
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Bramble Vest
Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds
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Bruiser Emblem
The holder gains the Bruiser Trait.
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Crownguard
Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
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Deathblade
Grant 55% bonus Attack Damage.
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Defender Emblem
The holder gains the Defender trait.
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Demacia Emblem
The holder gains the Demacia trait.
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Dragon's Claw
Gain 9% max health. Every 2 seconds, heal 2.5% max Health.
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Edge of Night
Lifeline: At 60% Health, briefly become untargetable and shed negative effects.
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Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
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Executioner Emblem
The holder gains the Executioner trait. Critical Strikes deal 20% bonus true damage as a bleed over 3 seconds.
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Freljord Emblem
The holder gains the Freljord trait.
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Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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Giant Slayer
Gain 15% additional Damage Amp against Tanks.
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Guinsoo's Rageblade
Gain 6% stacking Attack Speed every second.
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Hand of Justice
Gain 2 effects: Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health 15% Attack Damage and 15 Ability Power. 12% Omnivamp
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Hextech Gunblade
Heal the lowest percent Health ally for 20% of damage dealt.
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Infinity Edge
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Invoker Emblem
The holder gains the Invoker trait.
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Ionia Emblem
The holder gains the Ionia trait.
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Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist
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Jeweled Gauntlet
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Juggernaut Emblem
The holder gains the Juggernaut trait. Gain 30% AS when over 50% Health
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Kraken's Fury
Attacks grant 3% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 40% Attack Speed.
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Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
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Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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Nashor's Tooth
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
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Noxus Emblem
The holder gains the Noxus trait.
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Protector's Vow
Start of Combat: Gain 20 Mana. Lifeline: At 40% Health, gain 15 and a Shield equal to 20% max Health.
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Quicksilver
Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.
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Quickstriker Emblem
The holder gains the Quickstriker trait.
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Rabadon's Deathcap
Grant 50 bonus Ability power.
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Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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Salyer Emblem
The holder gains the Slayer trait.
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Spear of Shojin
Attacks grant 5 bonus Mana.
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Spirit Visage
Regenerate 2.5% of missing Health each second.
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Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
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Sterak's Gage
Shield: At 60% Health, gain an 50% max HP Shield that decays over 5 seconds.
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Striker's Flail
Crits grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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Sunfire Cape
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
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Tactician's Cape
Your team gains +1 maximum team size. 10% chance to drop 1 Gold 1 after 10 seconds of combat.
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Tactician's Crown
The holder's team gains 1 maximum team size.
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Tactician's Shield
Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies.
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Thief's Gloves
Each round: equip 2 random items. Improves with player level! Consumes 3 item slots.
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Titan's Resolve
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control.
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Void Emblem
The holder gains the Void trait.
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Void Staff
Attacks and Magic damage shred 30% of target’s Magic Resist for 5 seconds (non-stacking).
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Warmog's Armor
Grants 12% bonus Health.
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Yordle Emblem
The holder gains the Yordle trait.
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Zaun Emblem
The holder gains the Zaun trait.
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Radiant Items(36)

Radiant Adaptive Helm
Gain an additional 40% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks/Fighters: Gain 75 Armor and Magic Resistance. Marksman/Caster: Gain 45 Attack Damage and Ability Power.

Radiant Archangel's Staff
Combat start: Gain 40 Ability Power every 4 seconds in combat.

Radiant Bloodthirster
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds

Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.

Radiant Bramble Vest
Gain 15% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies Cooldown: 2 seconds

Radiant Crownguard
Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.

Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really. Gain 105% Physical damage

Radiant Dragon's Claw
Gain 15% max health. Every 2 seconds, heal 10% max Health.% max Health.

Radiant Edge of Night
Lifeline: At 60% Health, briefly become untargetable and shed negative effects. Then, heals holder to full health after Untargetability ends.

Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

Radiant Gargoyle's Stoneplate
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second.

Radiant Giant Slayer
Gain 25% additional Damage Amp against Tanks.

Radiant Guinsoo's Rageblade
Gain 12% stacking Attack Speed every second.

Radiant Hand of Justice
Gain 2 effects: -50% Attack Damage and 50 Ability Power. 30% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and the Omnivamp is doubled below 50% health

Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.

Radiant Infinity Edge
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Radiant Ionic Spark
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 1.5% max Health per second. Direct damage item Shred: Reduce Magic Resist

Radiant Jeweled Gauntlet
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Radiant Kraken's Fury
Attacks grant 6% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 80% Attack Speed.

Radiant Last Whisper
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.

Radiant Protector's Vow
Start of Combat: Gain 30 Mana. Lifeline: At 40%% Health, gain 20 and a Shield equal to 45%% max Health.

Radiant Quicksilver
Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both. Gain 80 Ability power

Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Radiant Spear of Shojin
Attacks grant 10 bonus Mana.

Radiant Spirit Visage
Restore 5% of missing Health each second.

Radiant Steadfast Heart
Gain 16% durability. While above 40% Health, instead gain 30% Durability.

Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.

Radiant Striker's Flail
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.

Radiant Sunfire Cape
Gain 12% max Health. Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.

Radiant Thiefs Gloves
Each round: Equip 2 random Radiant items.

Radiant Titan's Resolve
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 40 Armor and 40 Magic Resist, and gain immunity to crowd control.

Radiant Void Staff
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Radiant Warmog's Armor
Gain 20% max health. Regenerate 1.5% max Health per second.
Artifact Items(32)

Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.

Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%. to a minimum of 15.

Deathfire Grasp
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%.

Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

Fishbones
The holder's attacks target random enemies.

Flickerblade
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3 Attack Damage and 4 Ability Power.

Gambler's Blade
Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 6% chance to drop 1 gold.

Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop Gold 1 gold.

Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Hullcrusher
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.

Indomitable Gauntlet
The holder's Move Speed is drastically reduced. Gain 10% max Health, stun immunity, and pull the current target into melee range.

Infinity Force
Tons of EVERYTHING! Health +300, Mana +30, Attack Damage +30%, Ability Power +30, Armor +30, Magic Resist +30, Attack Speed +30%.

Innervating Locket
The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.

Lich Bane
The holder's first attack after each Ability cast deals bonus magic damage. Damage increases based on Stage.

Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

Manazane
After casting the first time in combat, gain 100 Mana over 5 seconds.

Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed

Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 8 seconds.

Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.

Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.

Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

Sniper's Focus
Gain Range 2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.

Spectral Cutlass
Combat start: Teleports the holder to the mirrored hex on the enemy’s side of the board. After 8 seconds, the holder returns to their original location.

Statikk Shiv
Every 3rd attack deals 40 + 40% of the holder's bonus Ability Power as additional magic damage to 4 enemies.

Suspicious Trench Coat
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.

Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Trickster's Glass
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits

Unending Despair
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.

Wit's End
Attacks deal bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage.

Zhonya's Paradox
Once per combat: At 40% Health, become invulnerable for 3 seconds.